Actually, up until a few months ago, I could not imagine creating a project without my beloved storyboard. I had looked a little into laying out constraints in code, and the syntax alone had scared the hell out of me. And yet, a couple of weeks after letting go of the storyboard, I couldn’t imagine myself ever using one again.
So here are top 11 reasons why not using storyboards:
Reason 1 : Merge conflicts will drive you crazy. If you are working to team its better to avoid storyboards.
Reason 2 : Teaching beginner iOS programmers what is exactly going on is difficult with storyboards. Because we need to use drag and drop for outlets it's really pain.
Reason 3 : Difficult to record and explain things on storyboard because switching between stotyboards and View Controllers will take time.
Reason 4 : Screen size on laptop too small for storyboards. So we need a big external display.
Reason 5 : Productivity decrease when hands leave the keyboard.
Reason 6 : Refactoring all fonts in Storyboard components take too long.
Reason 7 : Compile time for complicated storyboards increases if you are building a big project.
Reason 8 : Cell Identifiers and Storyboard Id strings are unsafe it may leads to crash.
Reason 9 : IBOutlet & IBAction crashes when refactoring so we need to be carefull while refactoring.
Reason 10 : Difficulty in laying out views that are stacked. If there are so many subviews under , its difficult to give layouts.
Reason 11 : They complicate code reusability. In code, if you have 11 screens that look almost the same, it’s so easy to use a protocol to efficiently reuse your UI code between them. With a storyboard, good luck figuring out how to share outlets and actions!
So here are top 11 reasons why not using storyboards:
Reason 1 : Merge conflicts will drive you crazy. If you are working to team its better to avoid storyboards.
Reason 2 : Teaching beginner iOS programmers what is exactly going on is difficult with storyboards. Because we need to use drag and drop for outlets it's really pain.
Reason 3 : Difficult to record and explain things on storyboard because switching between stotyboards and View Controllers will take time.
Reason 4 : Screen size on laptop too small for storyboards. So we need a big external display.
Reason 5 : Productivity decrease when hands leave the keyboard.
Reason 6 : Refactoring all fonts in Storyboard components take too long.
Reason 7 : Compile time for complicated storyboards increases if you are building a big project.
Reason 8 : Cell Identifiers and Storyboard Id strings are unsafe it may leads to crash.
Reason 9 : IBOutlet & IBAction crashes when refactoring so we need to be carefull while refactoring.
Reason 10 : Difficulty in laying out views that are stacked. If there are so many subviews under , its difficult to give layouts.
Reason 11 : They complicate code reusability. In code, if you have 11 screens that look almost the same, it’s so easy to use a protocol to efficiently reuse your UI code between them. With a storyboard, good luck figuring out how to share outlets and actions!
One of the key features said to be coming to
ReplyDeletethe HomePod is the ability to make or receive phone calls
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